When used as a sniper, it is best that you find a position with a good overview of the battlefield. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies. The Tiger II (H) is best used at mid to long ranges, where its small weak spots are hardest to hit. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one. ![]() Thanks to the ready rack feature found on this tank, the ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Firing the main gun will interrupt the loading of the ready racks. Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6.If both ready racks are empty, a penalty to reload speed will occur. Full reload speed will be realized as long as ammo exists in either ready rack.Racks 7 and 8 are ready racks, and take priority in being filled at the beginning of the battle, then fill 6 through 1 in that order.Recommended ammo load is 23 (+47) shells to keep the hull empty and both ready racks full.At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range. Being comfortable with kilometre long shots is a must in this tank. The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 - 1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or fewer engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Avoid exposing anything that might risk fire at all costs.Light tanks can help you repair (provided they have unlocked the Parts modification).You can repair at the capture points, make good use of it.If you don't have unlocked the Parts modification yet, however, here are a few tips: "Tracks" increase notably the manoeuvrability of your vehicle."Adjustment of Fire" significantly increases the general accuracy of your main weapon.Stock tanks lack in all areas, however after Parts and FPE, there are a few upgrades that will noticeably upgrade how your vehicle handles: These two modifications are the number one priority. All your research points should be prioritized into the Parts and FPE modifications. In general, any vehicle will underperform when stock, so reserve your judgement until you unlock all modifications. Belly armour front part is 40 mm thick while the rest is 25 mm thick.ĭriving a recently unlocked tank is always difficult the gun accuracy is terrible and the inability to repair in combat is extremely frustrating but nothing is worse than feeling powerless to stop your tank from burning to a crisp, even after defeating the enemy that caused the fire.Some part of the turret side have track links on them, which gives an additional 30 mm of protection.Suspension wheels are interleaved and overlap.Suspension wheels are 20 mm thick while tracks are 30 mm thick. ![]() Cast homogeneous armour (gun mantlet, cupola).Rolled homogeneous armour (hull, turret).The initial design is often misleadingly called the "Porsche" turret due to the belief that it was designed by Porsche for their prototype in fact, it was the initial Krupp design for both prototypes. Other than that both tanks are identical, but for obvious reasons, the "Henschel" turret is more popular than the "Porsche" turret. Commander's cupola on the "Henschel" turret is also thicker (150 mm, opposed to 100 mm on "Porsche" turret). The "Porsche" turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.ĭifference between the Henschel (H) and the Porsche (P) turrets - The "Henschel" turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. With a battle rating of 7.0 (AB) and 6.7 (RB/SB).
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